This may be intentional from a game design perspective (or perhaps its partly down to my build style), but I appreciate how it helps to define a specific strategy while providing a secondary role
Each release had some lessons, which I'll get to today, and there are some larger trends that some players aren't happy with, which I'll also touch upon
For other crossovers, it has been between six months to a year
Minds Aglow is an example of a card that fits generous group hug decks quite well, and it makes some sense in decks that punish opponents for drawing cards (Nekusar, the Mindrazer, for example)
Here's a short Q&A we conducted with Lorcana brand manager and co-designer Ryan Miller to find out more about the companion app
Thu, Jul 23, 4:00pm - 5:00pm Mesquite Library - Community Room Participate each week in a fun, hands-on Science, Technology, Engineering, Art, or Math activity